New Project and doh!
I should be ashamed of myself. I have gone and shelved my last project, yes the space one I was so excited about. But I did it in favour of a much simpler and feasible one and I intend going back to it at a later date.
So my new project is 2D, and is coming along nicely. The last thing I did was plugging in the Farseer Physics Engine to it.
I was thinking about writing my own physics library but then I'd be left with a complexity that I'm not really too concerned about. I took a look at the Farseer Demoes and it looks like it does pretty much I need it to do, and it has nice debug viewing library that it come in handing when trying to figure out what is going one.
I plugged in the Body and Geom in my entities, and a PhysicsSimulator, and shazam, they JustWorked™. But something was wrong, my two entities were not coliding.
After some debugging and deep thought at 8:30 in the morning, I scream DOH! (I have created a new PhysicsSimulator for each entity so they were totally unaware of each other), that's when my wife kicked me off the room saying: "I'm trying to write here!"
She is working on her PhD thesis.
So my new project is 2D, and is coming along nicely. The last thing I did was plugging in the Farseer Physics Engine to it.
I was thinking about writing my own physics library but then I'd be left with a complexity that I'm not really too concerned about. I took a look at the Farseer Demoes and it looks like it does pretty much I need it to do, and it has nice debug viewing library that it come in handing when trying to figure out what is going one.
I plugged in the Body and Geom in my entities, and a PhysicsSimulator, and shazam, they JustWorked™. But something was wrong, my two entities were not coliding.
After some debugging and deep thought at 8:30 in the morning, I scream DOH! (I have created a new PhysicsSimulator for each entity so they were totally unaware of each other), that's when my wife kicked me off the room saying: "I'm trying to write here!"
She is working on her PhD thesis.












