As I profusely advertised here I got an iPhone. And I eagerly explored the App Store in search for good apps and games. And given that the iPhone has an awesome accelerometer I thought it could be a cool thing to tinker with it and try to make and app myself.
I sort of have all the skills one would want if they were to make a game on their own. I can program (would struggle a bit with the whole "making a 3D engine from scratch" but nothing I can't handle). I can draw (I'm not an awesome artist or anything but I can doodle some thingies). I can photoshop (and I'm fairly good at it). I can make 3D models, mostly with 3D studio Max, I wish autodesk had caried on developing the gmax which I they discontinnued, that means if I want something free I'll have to take the leap and start on the XSI Mod tool or something like Blender (I have tried Blender before, but I didn't quite like it). With some help I can even write my on 3D format exporter (not that I need to, well, hopefully not).
So off I went to the Apple website to register myself as a Develper and get my free SDK, just to realize that I can't use Visual Studio to develp for the iPhone, oficially I can't even use a PC, it has to be a Mac with MacOS X and xCode.
Well... I guess I won't be developing for the iPhone any time soon. Back to XNA and Developing for Xbox360, which is free.