On the 360
I have finally managed to deploy my project to the 360 for the first time, after a bit of a battle of wits against the XNA content Pipeline.
It’s an awesome Pipeline for small games but I took sometime to get my head around it. Now Inside my solution I have 5 Projects.
Here is how it’s roughly organized.
- A Windows Game Project containing the game code.
- A Windows Game Library that contains readers and importers. It also contains all of my Assets, this is an awesome idea given to me by a friend, which means I don’t have to build my assets every time I change something in the game code.
- A Windows Pipeline that Contains my Type Writers. This was the tricky part to get my head around, since the Content Pipeline will only run on Windows and only at build time, so you don’t created a version of it for Xbox because you don’t need to. You use a reference to the same pipeline project in both your windows and Xbox Game Libraries.
- An Xbox360 Game Library that is a copy of my Windows Game Library with some reference changes.
- A Xbox Game Project that is a copy of my windows Game project with some changes to the references.
And now I also added Source Control to my Project, using Perforce (That is free for use with up to two clients, and I’m only one).
Here is a little video of it all running. Don’t mind the quality of the video because it was made using my fairly old digital camera.












0 Comments:
Post a Comment
<< Home