Sunday, February 22, 2009

Progress II

After being able to write my Level Data from XSI and read it in XNA in a tidy XML form I decided to tackle a different problem: The fact that in a completely empty space you have absolutely no notion of where are you going to and from.

I decided for a neat Point Sprite particle system to dot some "space dust" around you.

This implementation is on it's very early stage and it's just an example of what is going to feel like. What you see in the video below is basically a "Box full of sprites". Note that their size does not change with the distance, something I can probably resolve by rewriting the ".fx" file. I will need to do that anyway to have teh Particle system deasling with things like particle life, speed, duration, render distance, etc.

Then I need to write individual Particle Settings and systems for the different needs I have such as explosions, Projectiles, trails, etc.

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1 Comments:

Blogger PaulECoyote said...

Very nice! That first example reminded me of the Buck Rogers end credits :-)

9:43 PM  

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Name: Hulshof
Location: Guildford, Surrey, United Kingdom

Gameplay and Cutscene Scripter At Lionhead Studios. Also 2D/3D Artist, Writer/Blogger, XNA enthusiast, and Videogame addict in my spare time.

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