Monday, October 17, 2005

Modeling in a new way

I have modelled this simple character yesterday in order to be able to understand the basic concepts of UV Mapping on Maya. It took me approximately 4 hours to do it. I could have done the same thing on 3Dsmax in about 20 minutes.



Probably next time will not take so long once I am getting used to the interface and the modelling features.

I have to do the UV Mapping now and I still don’t quite know how, but I am already trying. I hope to have something by the end of the day, and then I shall start with the Bone and Rigging part.

Now that is going to be a challenge.

Sunday, October 16, 2005

The magic of Free PLE


Well my main modeling and animation tool is the 3Dsmax, it is what I use best, and what I have been using for the past 4 years. The thing is, there is a great deal of game companies here that use Maya, and not having that in your CV might be an application killer.

So I decided to browse through the Maya website so check out if I could learn something. I barely typed www.alias.com, the first thing that popped in the main page is the Maya 7.0 Personal Learning Edition, Free and without any annoying time limitations!

I mean. The fact that I can download a program just for learning is amazing. I am not a company, I am not going to use it with any commercial purposes anyway, I just want to know how to model, so I can put that I know Maya on my CV.
I have made the 200 Mb download, that took no longer that an hour on my 1 Mb Broadband and installed it.

Turns out that the program seems to be excellent. I am already getting used to the new interface and it has some features that really impressed me.
Today I intend to model a simple test character, to be able to understand how the mapping, rigging and animation inside the program works.

Well, enough now
Let's Model.

Friday, October 14, 2005

CSS Headache

Well, that is it. Finally I have a template of my own. I had some trouble dealing with the Blogger Tags because I have not yet found a list of them, so I had to copy from the previous template. But anyways, there it is. My 3Dsmax-viewport-kinda-blog-layout.

I hope to have some good news soon.

Cheers.

Sunday, October 09, 2005

Path Constraint Again

It is been hard to find a placement or a job in the game industry. Altough I did not want to do it, I think I will have to surrender to general Graphic Design.

This shall be written in english although I am not a native speaker. As a matter of fact I'm am brazilian and I'm starting this blog as a statement of my atempt to become a professional of the game industry.

I have moved to the United Kingdom in September 10th, 2005 and I intend to find work as soon as possible. I have sent a whole lot of portifolios right now, and I have received a whole lot of letters saying:

"Thank you for your application, we regret that we have not been able to offer you an interview on this occation"

that could also be read as: Loser, ha ha, your demo CD stinks, maybe next time sucker! ! !

So, it is public now.
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Name: Hulshof
Location: Guildford, Surrey, United Kingdom

Gameplay and Cutscene Scripter At Lionhead Studios. Also 2D/3D Artist, Writer/Blogger, XNA enthusiast, and Videogame addict in my spare time.

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