Monday, October 17, 2005

Modeling in a new way

I have modelled this simple character yesterday in order to be able to understand the basic concepts of UV Mapping on Maya. It took me approximately 4 hours to do it. I could have done the same thing on 3Dsmax in about 20 minutes.



Probably next time will not take so long once I am getting used to the interface and the modelling features.

I have to do the UV Mapping now and I still don’t quite know how, but I am already trying. I hope to have something by the end of the day, and then I shall start with the Bone and Rigging part.

Now that is going to be a challenge.

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Name: Hulshof
Location: Guildford, Surrey, United Kingdom

Gameplay and Cutscene Scripter At Lionhead Studios. Also 2D/3D Artist, Writer/Blogger, XNA enthusiast, and Videogame addict in my spare time.

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